Munurin millum rættingarnar hjá "Module:Math/doc"

Frá Wikipedia, hin frælsa alfrøðin
Content deleted Content added
Stovnaði síðu við "{{High-risk|nógvum síðum}} {{module rating|protected}} This module provides a number of mathematical functions. These functions can be used from #invoke or from other..."
 
Xqbot (kjak | íkøst)
s Bot: Erstatt forældet <source> -tag og parameteren "enclose" [https://lists.wikimedia.org/pipermail/wikitech-ambassadors/2020-April/002284.html]
 
Linja 7: Linja 7:
To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this:
To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this:


<source lang="lua">
<syntaxhighlight lang="lua">
local mm = require('Module:Math')
local mm = require('Module:Math')
</syntaxhighlight>
</source>


(The <code>mm</code> variable stands for '''M'''odule '''M'''ath; you can choose something more descriptive if you prefer.)
(The <code>mm</code> variable stands for '''M'''odule '''M'''ath; you can choose something more descriptive if you prefer.)
Linja 22: Linja 22:
&#123;{#invoke:math|random|''min_value''|''max_value''}}
&#123;{#invoke:math|random|''min_value''|''max_value''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._random()
mm._random()
mm._random(max_value)
mm._random(max_value)
mm._random(min_value, max_value)
mm._random(min_value, max_value)
</syntaxhighlight>
</source>


Generates a random number.
Generates a random number.
Linja 40: Linja 40:
&#123;{#invoke:math|order|''n''}}
&#123;{#invoke:math|order|''n''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._order(n)
mm._order(n)
</syntaxhighlight>
</source>


Determines the [[order of magnitude]] of a number.
Determines the [[order of magnitude]] of a number.
Linja 51: Linja 51:
&#123;{#invoke:math|precision|x=''n''}}
&#123;{#invoke:math|precision|x=''n''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._precision(number_string)
mm._precision(number_string)
</syntaxhighlight>
</source>


Detemines the precision of a number. For example, for "4" it will return "0", for "4.567" it will return "3", and for "100" it will return "-2".
Detemines the precision of a number. For example, for "4" it will return "0", for "4.567" it will return "3", and for "100" it will return "-2".
Linja 63: Linja 63:
&#123;{#invoke:math|max|''v1''|''v2''|''v3''|...}}
&#123;{#invoke:math|max|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._max(v1, v2, v3, ...)
mm._max(v1, v2, v3, ...)
</syntaxhighlight>
</source>


Returns the maximum value from the values specified. Values that cannot be converted to numbers are ignored.
Returns the maximum value from the values specified. Values that cannot be converted to numbers are ignored.
Linja 73: Linja 73:
&#123;{#invoke:math|min|''v1''|''v2''|''v3''|...}}
&#123;{#invoke:math|min|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._min(v1, v2, v3, ...)
mm._min(v1, v2, v3, ...)
</syntaxhighlight>
</source>


Returns the minimum value from the values specified. Values that cannot be converted to numbers are ignored.
Returns the minimum value from the values specified. Values that cannot be converted to numbers are ignored.
Linja 83: Linja 83:
&#123;{#invoke:math|average|''v1''|''v2''|''v3''|...}}
&#123;{#invoke:math|average|''v1''|''v2''|''v3''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._average(v1, v2, v3, ...)
mm._average(v1, v2, v3, ...)
</syntaxhighlight>
</source>


Returns the average of the values specified. (More precisely, the value returned is the [[Mean#Arithmetic mean (AM)|arithmetic mean]].) Values that cannot be converted to numbers are ignored.
Returns the average of the values specified. (More precisely, the value returned is the [[Mean#Arithmetic mean (AM)|arithmetic mean]].) Values that cannot be converted to numbers are ignored.
Linja 94: Linja 94:
&#123;{#invoke:math|round|value=''value''|precision=''precision''}}
&#123;{#invoke:math|round|value=''value''|precision=''precision''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._round(value, precision)
mm._round(value, precision)
</syntaxhighlight>
</source>


[[Rounding|Rounds]] a number to the specified precision.
[[Rounding|Rounds]] a number to the specified precision.
Linja 104: Linja 104:
&#123;{#invoke:math|mod|''x''|''y''}}
&#123;{#invoke:math|mod|''x''|''y''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._mod(x, y)
mm._mod(x, y)
</syntaxhighlight>
</source>


Gets <code>''x''</code> [[Modulo operation|modulo]] <code>''y''</code>, or the remainder after <code>''x''</code> has been divided by <code>''y''</code>. This is accurate for integers up to 2^53; for larger integers Lua's modulo operator may return an erroneous value. This function deals with this problem by returning <code>0</code> if the modulo given by Lua's modulo operator is less than 0 or greater than <code>''y''</code>.
Gets <code>''x''</code> [[Modulo operation|modulo]] <code>''y''</code>, or the remainder after <code>''x''</code> has been divided by <code>''y''</code>. This is accurate for integers up to 2^53; for larger integers Lua's modulo operator may return an erroneous value. This function deals with this problem by returning <code>0</code> if the modulo given by Lua's modulo operator is less than 0 or greater than <code>''y''</code>.
Linja 114: Linja 114:
&#123;{#invoke:math|gcd|''v1''|''v2''|...}}
&#123;{#invoke:math|gcd|''v1''|''v2''|...}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._gcd(v1, v2, ...)
mm._gcd(v1, v2, ...)
</syntaxhighlight>
</source>


Finds the [[greatest common divisor]] of the values specified. Values that cannot be converted to numbers are ignored.
Finds the [[greatest common divisor]] of the values specified. Values that cannot be converted to numbers are ignored.
Linja 124: Linja 124:
&#123;{#invoke:math|precision_format|''value_string''|''precision''}}
&#123;{#invoke:math|precision_format|''value_string''|''precision''}}


<source lang="lua">
<syntaxhighlight lang="lua">
mm._precision_format(value_string, precision)
mm._precision_format(value_string, precision)
</syntaxhighlight>
</source>


Rounds a number to the specified precision and formats according to rules originally used for {{tl|Rnd}}. Output is a string.
Rounds a number to the specified precision and formats according to rules originally used for {{tl|Rnd}}. Output is a string.
Linja 132: Linja 132:
== cleanNumber ==
== cleanNumber ==


<source lang="lua">
<syntaxhighlight lang="lua">
local number, number_string = mm._cleanNumber(number_string)
local number, number_string = mm._cleanNumber(number_string)
</syntaxhighlight>
</source>


A helper function that can be called from other Lua modules, but not from #invoke. This takes a string or a number value as input, and if the value can be converted to a number, cleanNumber returns the number and the number string. If the value cannot be converted to a number, cleanNumber returns <code>nil, nil</code>.
A helper function that can be called from other Lua modules, but not from #invoke. This takes a string or a number value as input, and if the value can be converted to a number, cleanNumber returns the number and the number string. If the value cannot be converted to a number, cleanNumber returns <code>nil, nil</code>.

Seinasta endurskoðan sum var 22. apr 2020 kl. 16:38

This module provides a number of mathematical functions. These functions can be used from #invoke or from other Lua modules.

Use from other Lua modules[rætta wikitekst]

To use the module from normal wiki pages, no special preparation is needed. If you are using the module from another Lua module, first you need to load it, like this:

local mm = require('Module:Math')

(The mm variable stands for Module Math; you can choose something more descriptive if you prefer.)

Most functions in the module have a version for Lua and a version for #invoke. It is possible to use the #invoke functions from other Lua modules, but using the Lua functions has the advantage that you do not need to access a Lua frame object. Lua functions are preceded by _, whereas #invoke functions are not.

random[rætta wikitekst]

See also: Module:Random
{{#invoke:math|random}}
{{#invoke:math|random|max_value}}
{{#invoke:math|random|min_value|max_value}}
mm._random()
mm._random(max_value)
mm._random(min_value, max_value)

Generates a random number.

  • If no arguments are specified, the number produced is greater than or equal to 0 and less than 1.
  • If one argument is provided, the number produced is an integer between 1 and that argument. The argument must be a positive integer.
  • If two arguments are provided, the number produced is an integer between the first and second arguments. Both arguments must be integers, but can be negative.

This function will not work properly for numbers less than -2^32 and greater than 2^32 - 1 (although this may vary by hardware). If you need to use numbers outside of this range, it is recommended that you use Module:Random.

order[rætta wikitekst]

{{#invoke:math|order|n}}
mm._order(n)

Determines the order of magnitude of a number.

precision[rætta wikitekst]

{{#invoke:math|precision|n}}
{{#invoke:math|precision|x=n}}
mm._precision(number_string)

Detemines the precision of a number. For example, for "4" it will return "0", for "4.567" it will return "3", and for "100" it will return "-2".

The function attempts to parse the string representation of the number, and detects whether the number uses E notation. For this reason, when called from Lua, very large numbers or very precise numbers should be directly input as strings to get accurate results. If they are input as numbers, the Lua interpreter will change them to E notation and this function will return the precision of the E notation rather than that of the original number. This is not a problem when the number is called from #invoke, as all input from #invoke is in string format.

max[rætta wikitekst]

{{#invoke:math|max|v1|v2|v3|...}}
mm._max(v1, v2, v3, ...)

Returns the maximum value from the values specified. Values that cannot be converted to numbers are ignored.

min[rætta wikitekst]

{{#invoke:math|min|v1|v2|v3|...}}
mm._min(v1, v2, v3, ...)

Returns the minimum value from the values specified. Values that cannot be converted to numbers are ignored.

average[rætta wikitekst]

{{#invoke:math|average|v1|v2|v3|...}}
mm._average(v1, v2, v3, ...)

Returns the average of the values specified. (More precisely, the value returned is the arithmetic mean.) Values that cannot be converted to numbers are ignored.

round[rætta wikitekst]

{{#invoke:math|round|value|precision}}
{{#invoke:math|round|value=value|precision=precision}}
mm._round(value, precision)

Rounds a number to the specified precision.

mod[rætta wikitekst]

{{#invoke:math|mod|x|y}}
mm._mod(x, y)

Gets x modulo y, or the remainder after x has been divided by y. This is accurate for integers up to 2^53; for larger integers Lua's modulo operator may return an erroneous value. This function deals with this problem by returning 0 if the modulo given by Lua's modulo operator is less than 0 or greater than y.

gcd[rætta wikitekst]

{{#invoke:math|gcd|v1|v2|...}}
mm._gcd(v1, v2, ...)

Finds the greatest common divisor of the values specified. Values that cannot be converted to numbers are ignored.

precision_format[rætta wikitekst]

{{#invoke:math|precision_format|value_string|precision}}
mm._precision_format(value_string, precision)

Rounds a number to the specified precision and formats according to rules originally used for {{Rnd}}. Output is a string.

cleanNumber[rætta wikitekst]

local number, number_string = mm._cleanNumber(number_string)

A helper function that can be called from other Lua modules, but not from #invoke. This takes a string or a number value as input, and if the value can be converted to a number, cleanNumber returns the number and the number string. If the value cannot be converted to a number, cleanNumber returns nil, nil.